(kickstarter) GoD Factory, the final push!

First of all, I’m sorry I haven’t been updating.  Been busy as hell with so very little free time.  When things quiet down, I’ll try to update more.

In the meantime, this was important enough to make me jump on to share:

That’s right.  That amazing space combat game I was raving about earlier this summer is back.

And it needs your help.

They have one week left to meet their kickstarter goal.  And they’re still far from it.

They have a (frankly awesome) alpha build up on their site to try, if you’re not convinced.  And trust me, you WILL be convinced after trying it out.

The game is awesome and the devs are community loving.  This game deserves to succeed.  Let’s make that a reality.

If you don’t want to back them, at least share their kickstarter with your friends.  Find anyone you know who likes space combat games and show it to them.

Link to Kickstarter

For those who don’t know what GoD Factory is (I’d be surprised, seeing as how I don’t think I got any new followers since I last raved about how awesome this game is), I’ll give you a rundown.

It’s team-based space combat game where you customize your own ship from four different races, and thousands of parts and take two of those custom ships into battle.  There’s a huge variety of guns (from beams to homing missiles to EMP waves) racial abilities (teleportation, decoys, etc) and common abilities (shield recharge to a stall-inducing super lock on to sabotaging the enemy carrier) to choose from, each one contributing to a different play style.

The object is to cripple the enemy’s gigantic carrier ship by taking out various parts (like the Cannon, Radar or Ammo Depot) until you destroy it, while also protecting your own carrier.  Furthermore, the cannons on each of your ships will fire every 3 minutes and take a point off the enemy.  Crippling individual carrier parts with your custom gunships will have additional effects on the enemy team (Blowing up the cannon increases their charge time from 3 minutes between shots to 5 minutes between shots, and destroying the ammo depot reduces the amount of ammo the enemy can recharge when they dock their ships, for example).

Also, the game arena is littered with various bits of space debris that you can use to lose pursuers and dogfight in.  Losing someone by ducking into a curvy space pipe and then hiding in ambush as they try to boost through is really fun.  To say nothing of snatching a win from nowhere by co-coordinating a proper assault on the enemy ship’s Power Core (which is INSIDE the enemy ship).

If you’re not convinced, try out their free alpha.  If that piece of awesome doesn’t convince you, nothing will.

Oh, and did I mention it’s compatible with the Oculus Rift, AND you can play against your friends regardless of which operating system you’re running?  You can be playing on Linux, One of your buddies on a Mac, and your enemy on a PC and you can all play together.  Linux people!  You keep asking for quality games!  This is one of them!

Link to Kickstarter



GoD Factory Playable Alpha Build is up. AND IT IS AMAZING.

Ok, go to the link.  Download that build.  Play it.  Believe it.

I just came off a match and it was amazing.  I may have lost, but I scored one kill, one almost kill, and I managed to impress one of the Devs who was on by repeatedly evading him every time he had me in his sights.  And I would have dome a million times better if I had managed to rebind my “maneuvers” properly when re-configuring the controls to my liking.

So yeah, the game, even in alpha state, is pretty freaking amazing.

Play it.  Tell everyone you can.  Get ’em to back this game!  We only have about 3-4 days left before the kickstarter closes, but with a game this good…

I really, REALLY think it would suck if the kickstarter failed.  This is one of the most ambitious and fun space sim games I’ve ever played.

and now I really need to go to bed-….Dammit, I’m going to be tired at work tomorrow, aren’t I?